

Unlike the original game, there really isn’t that many interesting side quests handed out from the townsfolk. Players have a sense of immersion through choice. The decisions you make regarding how to comply with Sheogorath’s wishes have effects on the game world and storyline, including determining which major NPC players live or die, and ultimately what kind of specialized armor set you’re rewarded with later on. There’s a solid back-story for each, giving you a motivation, and often plenty of rewards.Ĭhoice is the biggest factor in this game. Like the guild quests in Oblivion, the tasks Sheogorath hands out are varied, and rarely cause you to explore other quests. There’s a decent amount of territory to explore in the Shivering Isles, though the main story provides the most entertainment. A few weapons pop up as you follow the main story along with some new summons, and, depending on some of the choices you make during the main quest, and various armors such as from the Golden Saints. Matrices allow magical versions of Amber and Madness items to be produced, but if you’re a high level character you can cast your own enchants. The armors level with your characters, so if you’re still somewhat inexperienced, you can go back and forge a new set a few levels later and take the precision of weapon damage.

From new enemy models and dungeon additions are gained Amber and Madness Ore, which when brought to the proper smith in the main city of New Sheoth can be forged into powerful weapons, with all amazing details reminiscent of Bethesda.

You will discover numerous lands in the form of an NPC such as the Hill of Suicides, who gives you a quest to kill him, and an additional Soul Tomato.įrom all of this, you’ll also get some new armor sets and weaponry. Either an existing character or entirely new one can pass through. A portal into this land pops up in at Niben Bay after installation.
